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Super Smash Bros. Brawl!
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This game will...
r0x0r my b0x0rz.
45%
 45%  [ 15 ]
likely r0x0r somebody's b0x0rz, but not my own.
6%
 6%  [ 2 ]
flop like a bag of stinky s0x0rz.
15%
 15%  [ 5 ]
magically come to life and start duking it out with such Wii celebrities as Twilight Princess and Mr. Virtual Console.
33%
 33%  [ 11 ]
Total Votes : 33

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Dr Fruitcake
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PostPosted: Fri Jul 20, 2007 2:31 pm    Post subject: Super Smash Bros. Brawl! Reply with quote

There's already been some discussion of this game in the E3 topic, but being one of the most anticipated games (if not the most) of 2007 I believe it deserves its own thread. Thousands of gamers are already chomping at the bit for this, myself included. While I don't own a Wii at present, this game alone is reason enough to justify the purchase thereof. And if that makes me a rabid fanboi, I'll proudly wear the badge. Razz

Those who've read my posts on the aforementioned E3 topic will know that I follow the news on Smashbros.com pretty closely. And why not? Daily (well, weekdaily -- that's not a word, is it?) updates and screenshots directly from the game's producer, who could ask for more than that? Sweatdrop Lune

Which brings me to my real reason for making this topic: today's update. You should definitely click this link and check it out. Yes, you. Go on. I'll wait here until you get back.

...

Ah, there you are. So, yeah, it appears to be some sort of first glimpse into the actual, overarching "story" behind the game itself, doesn't it? It seems extremely cryptic, of course, and equally interesting.

We all know Smash Bros. games have never really had much in the way of plot-lines. Take the original SSB, for example. The entirety of the game's "story", such as it is, is contained in the brief opening movie. A sentient, floating, disembodied hand posesses Nintendo-themed toys which inexplicably come to life and begin fighting each other -- and finally fighting the hand itself. We were never told why Mario, Fox, and Kirby were suddenly the most bitter of enemies. Nor was it explained why the toys suddenly begin attacking their master -- or vice versa. Why not? Because it doesn't matter! Let the RPGs have their stories full of plot twists, turns, and holes. Smash Bros has always been a fighting game, and as such is fun because it lets us take control of characters we already know and love and subsequently beat the tar out of each other.

As paper-thin as the original's story was, Melee didn't even attempt to give us any reasoning behind all the mayhem. And everybody was A-OK with that!

...As such, my mind is a little bit boggled by the fact that they seem to be hinting at a strange sort of background plot for Brawl. Whether it's as transparent as the first game's, or actually has a bit of depth to it, remains to be seen. What I find very interesting, though, is that Sakurai seems to be building on the theme of trophies coming to life as we saw at the very beginning of Melee's opening FMV. Not just continuing it without any explanation, but seemingly creating an entire world based on the premise -- "In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world" -- well, all I can say is that it strikes me as odd. Very odd indeed.

So... Why am I blithering on about all this?

For years, a large number of Nintendo games (*coughMarioPartycough*) have had pointless stories attached to them that serve only as a weak marketing ploy and have no effect whatsoever on the actual gameplay itself. Personally, I think I was about ten minutes into Mario Party 4 when I'd already forgotten why Yoshi needed to travel around on a game board, rolling dice and collecting stars. But it didn't faze me one bit because the minigames were fun and that's why I had gone and shelled out the cash in the first place.

I'm not saying that this story will be as pitiful as one of those, though it may be after all. However, I really hope that this is an indication of Sakurai's team taking the opportunity to make this into something much, much, bigger. Then, come December 3rd, they will rock everybody's collective face off with the unmatched magnitude of an actual plot behind a fighting game! Shocked ...But, failing that, we can still be sure that the game will be at least as awesome as its predecessors. Very Happy

*ahem*

All right, I'm done rambling. Oh wait, no, I'm not quite yet. One last thing...

Who -- or what -- on Earth is THIS?



Okay, now I'm done. Discuss!
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PostPosted: Fri Jul 20, 2007 3:30 pm    Post subject: Reply with quote

I voted "likely r0x0r somebody's b0x0rz, but not my own."

SSB has never really been my cup of tea, mainly because I'm crap and always lose. I just end up button mashing.
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PostPosted: Fri Jul 20, 2007 8:25 pm    Post subject: Reply with quote

I'm semi decent at SSB. I don't use advanced techniques or anything, but taking the game at the normal average play level (which I think you should), I'm alright.

I haven't been following the news cause it doesn't excite me that much (primarily BECAUSE people take the game so far)...and I don't want to anticipate it so much. I'm sure they'll make it good, though, even though people will complain about how much better it could've been.
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PostPosted: Fri Jul 20, 2007 9:18 pm    Post subject: Reply with quote

I only have one thing to say about SSB*: I wish people would play within their experience ranges.

I don't mind people who are good, but some of them need to stop being arsecrumpets about it. I believe I said on FCmidi 2.0 that I will routinely play around with characters I suck as if I start winning too often... as opposed to sticking with Fox/Falco and wavedashing everyone into the ground (I've never actually wavedashed before and don't intend to).

And for this reason, I have serious reservations against joining any SSB* online community full-time. Quite simply, the drama of SSB* uberism would not be to my tastes.
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PostPosted: Sat Jul 21, 2007 10:55 am    Post subject: Reply with quote

Quote:
I only have one thing to say about SSB*: I wish people would play within their experience ranges.

I don't mind people who are good, but some of them need to stop being arsecrumpets about it. I believe I said on FCmidi 2.0 that I will routinely play around with characters I suck as if I start winning too often... as opposed to sticking with Fox/Falco and wavedashing everyone into the ground (I've never actually wavedashed before and don't intend to).

And for this reason, I have serious reservations against joining any SSB* online community full-time. Quite simply, the drama of SSB* uberism would not be to my tastes.


This coming from the guy who QQ'd about auto handicap.

As far as a storyline for the game goes, I'm not too keen on it. I mean, there's not much one can do with SSM that makes a believable storyline and something coercive. You're jamming tons of characters into one game, so meh. Just stick with the mindless battle.
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PostPosted: Sat Jul 21, 2007 11:14 am    Post subject: Reply with quote

The Black Orb wrote:
This coming from the guy who QQ'd about auto handicap.

Who said I had to trust the auto-handicap system to believe that some players are too good for some others? Razz
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PostPosted: Sun Jul 22, 2007 4:08 am    Post subject: Reply with quote

I have nothing to add that hasn't really been said before, besides "I hope trophies make a return, I like collecting ridiculous amounts of things."

But, to keep in the theme of the conversation, I found this, it's pretty cool - http://www.youtube.com/watch?v=6wgWoAslv2c

I can understand the naming, cause "Peach's Turnip Hole" just wouldn't sound suitable for the kiddies.
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PostPosted: Sun Jul 22, 2007 11:12 am    Post subject: Reply with quote

The original Super Smash Bros. was great. Mêlée was a pointless waste of time: avoid if you’ve already got the N64 version.

The new one I anticipate to be even less of an advancement than Mêlée (and why the hell am I even bothering to insert these GODDAMN accents in? The game packaging doesn't even bother...). Call me a pessimist, but if it's anything other than "Super Smash Brothers with slightly tweaked graphics, more arenas and more characters and maybe a boring gimmick or two extend the game's longevity" I'll eat my entire hat collection.

And that's a lotta hats, man.
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PostPosted: Sun Jul 22, 2007 12:43 pm    Post subject: Reply with quote

Lester Square wrote:
Call me a pessimist, but if it's anything other than "Super Smash Brothers with slightly tweaked graphics, more arenas and more characters and maybe a boring gimmick or two extend the game's longevity" I'll eat my entire hat collection.

Well the new characters alone sell this game, IMO. Everyone will fear my MetaKnight. Mr Green

But "gimmicks" aside (assuming that we can agree on a definition of "gimmicks," which I doubt Razz), there are more profound differences between those two games. Melee contrasted sharply from original SSB in the gameplay speed and flow. In the original, every move was exaggerated and slow, whereas in Melee the focus was on total fast/furiousness.

I dunno... I just remember a point where every time someone would start up original SSB, there'd be arguing akin to "how many morons does it take to screw in a light bulb?":
  • One to play as Kirby
  • Wait, make that two as Kirby
  • One to complain endlessly about how Kirby was cheap (and he was, which was the worst part about it, because Kirby wou'dve been my favorite character even if he wasn't so cheap)
  • One to wish everyone would shut up and play the bloody game (then have his arse handed to him because he wasn't Kirby)

Of course, the standard game of Melee wasn't too different, but there was at least some decent gaming before people started crying "cheap..." and usually it wasn't always at the same character (though Fox/Falco have the most potential for such, really).

And let's not kid ourselves: someone's going to figure out which character in Brawl has the most broken moves, use those moves to tournament-style quality, and piss everyone else off in the process. Thus, the reason I don't intend to play Brawl online for anything other than a casual game.

Ahh, internet drama. ROFL Lune
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PostPosted: Sun Jul 22, 2007 1:01 pm    Post subject: Reply with quote

Lester Square wrote:
The original Super Smash Bros. was great. Mêlée was a pointless waste of time: avoid if you’ve already got the N64 version.

The new one I anticipate to be even less of an advancement than Mêlée (and why the hell am I even bothering to insert these GODDAMN accents in? The game packaging doesn't even bother...). Call me a pessimist, but if it's anything other than "Super Smash Brothers with slightly tweaked graphics, more arenas and more characters and maybe a boring gimmick or two extend the game's longevity" I'll eat my entire hat collection.

And that's a lotta hats, man.


That's the way with fighting games-- When a sequel comes out, they update the graphics, balance gameplay, introduce new charactrers, and perhaps some new features, though these are rarely worth much. It is often less a sequel and more like an expansion.

And "expansion" doesn't mean it's worthless to buy. If you really enjoy a game, an upgrade of the game can be perfectly worth your money. I mean, it'll never be perfectly balanced, but toning down Kirby helped make Melee a more worthwhile game, and I'll be a happy camper if Fox gets his this time around. And the addition of online play almost always double the value of nearly any game in my eyes.
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PostPosted: Sun Jul 22, 2007 1:11 pm    Post subject: Reply with quote

Woo, Brawl! I loved Melee, and since this is basically much more of the same, should be great! Especially since they've finally decided to include Wario. If those character-specific arrival animations from the original game make a comeback, I'm hoping he'll turn up in The Sexy Purple Car. Oh yes. That alone would be reason enough to want to buy the game. Also, Phoenix Wright had better appear with occasional screen-obscuring 'OBJECTION!'s!

Dr Fruitcake wrote:
Who -- or what -- on Earth is THIS?


Looks a little bit like what you'd imagine an evil, boxing-glove-wielding, harmonica-playing twin of SSBM's Sandbag might look like. Razz
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PostPosted: Sun Jul 22, 2007 1:36 pm    Post subject: Reply with quote

JK9000 wrote:
That's the way with fighting games-- When a sequel comes out, they update the graphics, balance gameplay, introduce new charactrers, and perhaps some new features, though these are rarely worth much. It is often less a sequel and more like an expansion.
Never thought of it that way! Kinda like an "Oh No! More Lemmings" kind of deal...
Yeah, I could cope with that. If it was sold as a budget-priced expansion, I could cope with that. I just object to the whole "ah, people liked this game... let's release the exact same game... again!" approach.

Online gaming might be your thing. And I ain't got nothin' 'gainst you for havin' that as y'r thing.
It's not my thing, no sir! Hell, multiplayer gaming is no fun unless you're actually with the people you're playing against! What's the point if you can't exchange various insults of escalating severity?
[online gaming] = [multiplayer gaming] - [fun]

Thusly I shall receed into a corner somewhere snuggling up to my little N64.
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PostPosted: Sun Jul 22, 2007 2:32 pm    Post subject: Reply with quote

Lester Square wrote:
Never thought of it that way! Kinda like an "Oh No! More Lemmings" kind of deal...
Yeah, I could cope with that. If it was sold as a budget-priced expansion, I could cope with that. I just object to the whole "ah, people liked this game... let's release the exact same game... again!" approach.

We live in an age of sports games which are re-released every year with minimal changes. I dunno, to me, that sort of makes the SSB series a little more tolerable.

More to the point though: what exactly would you consider a sequel and not an expansion? Characters, arenas, items and all that... if we've established that just adding those things qualifies as an expansion, and that stories for fighting games tend to suck... what's left to add?

Lester Square wrote:
Online gaming might be your thing. And I ain't got nothin' 'gainst you for havin' that as y'r thing.
It's not my thing, no sir! Hell, multiplayer gaming is no fun unless you're actually with the people you're playing against! What's the point if you can't exchange various insults of escalating severity?
[online gaming] = [multiplayer gaming] - [fun]

There's some truth to that. Although to answer your question, people DO exchange various insults via teh intarwebz. It just happens to fall under general childishness. ROFL Lune
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PostPosted: Sun Jul 22, 2007 3:27 pm    Post subject: Reply with quote

Cheese Monkey wrote:
We live in an age of sports games which are re-released every year
Heh. Yeah, it's dreadful isn't it? Fortunately, such games only appeal to complete mongoloids. :)

Perhaps I've come across as a little rash, anyway. My general sentiment still stands, though... if you've got the N64 version, you're wasting your money with the new ones.

If you'd prefer a musical analogy... it's kinda like someone who's got all the Beatles' albums buying an Oasis record. What a waste o' cash...
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PostPosted: Sun Jul 22, 2007 7:27 pm    Post subject: Reply with quote

I do NOT remember Kirby being overly powerful in the original. I remember it being Ness. :s

But myself and my circle of friends were young then, and it was before we really used the internet much or had much knowledge of stuff like that...
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PostPosted: Sun Jul 22, 2007 9:39 pm    Post subject: Reply with quote

LesterMan wrote:
Hell, multiplayer gaming is no fun unless you're actually with the people you're playing against!

And therein lies the fun of live voice chat during online pokemon battles. "TAKE THAT!"
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PostPosted: Sun Jul 22, 2007 10:22 pm    Post subject: Reply with quote

No offense KBK, but there's something seriously wrong with pokemon battle verbal smackdowns...
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PostPosted: Sun Jul 22, 2007 10:52 pm    Post subject: Reply with quote

And here I thought that, at least, the only words Pokemon could say were their own names.

Thank you for giving me nightmares, KBK. Anger Lune
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PostPosted: Mon Jul 23, 2007 7:54 am    Post subject: Reply with quote

Can't help siding with Lester here, actually. Yeah, I loved Melee - in fact, it was probably one of my most eagerly-awaited games ever. But it did expand vastly on the first game, not least with the whole trophy-collecting thing. Brawl, on the other hand - I really can't see what's going to be so different. Apart from online, of course, but I'd rather wait and find out how well it actually works first. If it's anything like Mario Kart DS, where half the people you meet will either snake all the way or quit as soon as they find themselves in last place to preserve their precious win record, I'd rather not bother.
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PostPosted: Mon Jul 23, 2007 8:49 am    Post subject: = ) Reply with quote

Damian wrote:
I do NOT remember Kirby being overly powerful in the original. I remember it being Ness. :s

But myself and my circle of friends were young then, and it was before we really used the internet much or had much knowledge of stuff like that...


Heh, yeah, I was afraid of Ness too.

Heck, I remember how there was like, four or five kids back in high school that all played either kirby, pikachu or ness and thought anyone that didn't was horrible, just cause of their character choices. They got so fervent about it that even though these kids weren't my friends, one of em came over to my house once to beat me as kirby. (They were those kids that hated gamecube but loved n64 and swore that the original smash was the only one worth playing.) Once I beat that kid as D.K. when he was kirby, they all STFU'd, but I remember how ridiculously hard the fight was, even though the kid was clearly not that great at the game.

That ridiculous imbalance got fixed, a lot, in SSBM. D.K., for example, became a lot more managable against faster guys. Hopefully we'll see the same toning in this one.

As for the story? It looked like Kirby and Mario were shaking hands at one point - then this weird thing comes and apparently interferes. Could this be hinting at some sort of co-op story mode, either with a steady computer or other players?

Also, it would be nice if they put some sort of game-mode that's a multiplayer version of "one vs. 100" fights. The polygon battles were always cool, but it'd be awesome being able to team up with a brohan and go against 100 guys, especially if they're some identifiable, hateable sort of character, instead of random polygons.

As for wavedash, I used to hate it too, but once I learned how to do it I realized it'd take weeks of practice to actually use it well. I'll occasionally use it during matches, but I have to actually think "alright, soon I'll use the wavedash to dodge." Having to actually plan it ahead messes up the whole flow of the fight, it's not natural like attacks or other dodges are. You'd have to really, really play a lot for it to become just an extension of your playstyle.

That said, I always used it as IC cause there's is easy to do and is a better way to get around than running. But we'll see if IC returns.
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PostPosted: Mon Jul 23, 2007 9:02 am    Post subject: Reply with quote

I can't wait for SSBB. I loved SSBM.

Kirby was always my main character. When I first started playing the game, I was horrendously cheap. My 'tactics' consisted of floating up really high, then Down-B, crushing them with my almighty cheap glory. Then I realised there were better ways of using him - for example, I recently discovered how incredibly useful the B attack is, especially right near the edge where you can walk off and fire them under/away from the stage. So fun. Razz

I always hated Falco and Fox. Does that make me weird? :S
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PostPosted: Mon Jul 23, 2007 9:22 am    Post subject: Reply with quote

I can smash anyone's arse off the goddamn screen with Donkey Kong.
Chzzy wrote:
They were those kids that hated gamecube but loved n64 and swore that the original smash was the only one worth playing
Hit there! :D
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PostPosted: Mon Jul 23, 2007 10:55 am    Post subject: Reply with quote

The_Worminator wrote:
If it's anything like Mario Kart DS, where half the people you meet will either snake all the way or quit as soon as they find themselves in last place to preserve their precious win record, I'd rather not bother.

Exactly, but replace "snaking" with "using the most broken characters." Razz Oh, I have no doubt that people will find the SSBB equivalent of wavedashing and use it all the time. But I bet with a game as big as SSBB, there'll be plenty of casual players out there, too. As long as you don't get caught up in the idiocy of little kids and their e-egos, there's nothing to worry about.

And I've said it a million and one times: Win/DC systems > Win/Loss systems. This is what PSO uses... and although I'll never play PSO's battle mode (because its player character battle "engine" is nothing short of laughable), the Win/DC system is great. Nobody would raise an eyebrow over 5 or 10 disconnects. But if you've got, say, 500 disconnects and 5 wins... well, that might be a little more revealing of your childishness. Smile Basically, a Win/DC system encourages sticking around to lose as opposed to dropping out and being a childish arse.
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Dr Fruitcake
raikuzu chiizu


Joined: 24 Jun 2007
Posts: 1546
Location: Under a rock (or occasionally a bucket)

PostPosted: Mon Jul 23, 2007 11:44 am    Post subject: Reply with quote

Off-topic:

Oh, look! It's a completely new stage! Oh, er, wait, it's just a DK-themed Icicle Mountain. Rolling Eyes

...Speaking of which, I'm probably the only one here who hopes that they include more of those constantly-moving stages in Brawl (Rainbow Cruise and Big Blue FTW). Lick Lune
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chzrm3
Awesomeness Level = "Dibnah"


Joined: 27 Jun 2007
Posts: 2250
Location: Felucia

PostPosted: Mon Jul 23, 2007 12:37 pm    Post subject: Kekekeke Reply with quote

Dr Fruitcake wrote:
...Speaking of which, I'm probably the only one here who hopes that they include more of those constantly-moving stages in Brawl (Rainbow Cruise and Big Blue FTW). Lick Lune


Rainbow Cruise was one of my favorites, but I didn't like Big Blue all that much. Pokefloats was pretty epic though, I'd definitely love to see another level that's like that (going all directions, all sorts of platforms, etc...)

This D.K. level looks pretty hot, I just wonder...can you ~only~ go up in this? Maybe it'll be something like when you get to the top there's, I dunno, 1/2/3 barrels (depending on how many people you have... 2 people = 1 barrel, 3 people = 2 barrels, etc), and it's like musical chairs. The guy that doesn't get a barrel = sum deads an he lost a life LOL, and then the barrels blast you down to the bottom.

The IC level was fun but it was almost too hectic, so I think a change that makes the level only go one direction at a time is definitely enough to make it more playable. That's one of the only levels that is toggled off on my "random" thing, that and the metroid one where he keeps knocking you around.

Also, guys? Do you think there's gonna be more levels than last game? So far there's only what, seven on the site? But there were videos of like a mario kart one and stuff. I'm just wondering, I'm hoping there's tons of levels, but at the same time I hope it's not like "hey look it's yoshi's level with 3 platforms".
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