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You know... it's music... from video games...

 
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Dr Fruitcake
raikuzu chiizu


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PostPosted: Mon Sep 03, 2007 4:50 pm    Post subject: You know... it's music... from video games... Reply with quote

If I were asked to assign today's update some sort of unifying theme, it would be "remixing things in the style of... other things." Astonishing eloquence aside... I've got no fewer than three pieces for you!

Two of the three are Videogame Remixes. The first is entitled "Donut Lifts (Super Smash Bros. Brawl Stage)"; its material is taken primarily from Yoshi's Island and remixed in such a way that it might fit into the aforementioned upcoming fighting game. The second is "Kirby in Glitter Gulch"; it's the theme from Banjo-Tooie's Glitter Gulch Mine level, remixed in the style of a Kirby game.

The third piece is an Original Composition -- although it would be more accurate to categorize it as an Original Remix. It goes by the name of "Althea's Theme (DDR Mix)", and... well, the title is pretty much self-explanatory. Razz

Enjoy, if you're so inclined!
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Last edited by Dr Fruitcake on Sun Oct 28, 2007 9:33 pm; edited 1 time in total
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Damian
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PostPosted: Mon Sep 03, 2007 5:12 pm    Post subject: Reply with quote

Aaaand listening. Donut Lifts is absolutely awesome so far! I love that melody. It seems a bit heavy to actually be something in Brawl, but I see where the idea came from--it's quite a nice standalone remix anyway. Wink Lune

Moving on: Glitter Glutch Kirby? Haha wow... this is awesome XD Send me the kirby soundfont please! And perhaps let me know which ones are prominent to the game itself. Razz ...And yeah, seriously, that was the most awesome thing evar. Thank you for making my day.

Now then... DDR Mix! I can't say I remember the original tune, but meh. So far this sounds like Rainbow Road. But now it got a little heavier and does sound dance-ish. Sweet. Yep, that was pretty good too. Nice to see your awesome style back in place again Very Happy
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Upsilon
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PostPosted: Tue Sep 04, 2007 5:43 am    Post subject: Re: You know... it's music... from video games... Reply with quote

Dr Fruitcake wrote:
"Kirby in Glitter Gulch"


I see you, Kokiri Forest! Nice job Wink (And I see what you did there with the track number. Do I get a prize?)

Haven't listened to the other two yet, I was just gripped by a fervent desire to point that stuff out before anyone else Razz
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Conian
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PostPosted: Tue Sep 04, 2007 7:22 am    Post subject: Reply with quote

Donut Lifts is really awesome, although I can't help feeling you went a little overboard on the reverb. The percussion could have done with some more volume as well. I completely love that ukelele-ish thing (around 2.30 it's the main instrument. Is that the same thing with those vibratos at 0.55? Because that one sounds great, too!) you've got playing there. It's nothing less than awesome. Very Happy Ahh, the accordion from "Crazy Accordion" makes yet another appearance. Is it me, or is it panning around again? Nevertheless, I love that sound! (It's actually the only accordion I can stand) Hmm, that twanger thing... it sounds great as well, what did you use for that? Great banjo, too. But whoa... where did you find those violins? *low bitrate sample'd* I'll try and dig something up for you, because these are almost as bad as the ones you used before these. All in all, this song is AWESOME (it just stopped playing), though it's a bit too much for Brawl, like Damian already said.

Right, Glitter Gulch Mine... Now THAT song brings back some memories of my time trying to fit in with the OC Remix community... As proven by this... Whoa, it really fits to the Kirby style! Those instruments! Awesome! What soundfonts did you use?! ... Okay... WTF is
SPOILER wrote:
Kokiri Forest
doing there? Hahahahahahaha! Nice touch of Kirby's Air Ride as well! (Yes, I recognized it. It was one of the beta songs, right?) Anyway... *adds to favourite list* Nothing to remark on this one in terms of originality, production value or whatsoever. This is a 100% hit. YOU'RE WINNER. *e-Jiggy awarded*

Time for the Final Song... Althea's Theme, DDR mix. Now I'm not much of a DDR man myself (I have played it, on rare occasions, so I know the music). In fact, asking around for a DDR game around here in Holland often results in people staring at you blankly, so I'm one of many non-DDR players as it seems. (Except for the Mario Mix game, people seem to have picked up that one actually) This song is true to the DDR style, yep. And it's a very nice remix of an already awesome original, so... yeah. What the hell is that FruityLoops drumsample doing at the start though? The bassdrum during the rest of the song is much better! You really got your hands on better samples, the overall sound's really improved. Razz All in all, nice song!
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Shadow Blade
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PostPosted: Sun Sep 16, 2007 11:37 am    Post subject: Reply with quote

About the Donut Lifts thing, I just thought of somthing. This might get some dumb replys, but here it goes: Have you ever though of, maby sending this to Sakurai for him to use it in Brawl? I dunno. It sounds pretty good, and it does sound like it would be used in Brawl. So whatever.
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Damian
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PostPosted: Sun Sep 16, 2007 11:43 am    Post subject: Reply with quote

In short: No.
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Sammich Ultima
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PostPosted: Sun Sep 16, 2007 12:31 pm    Post subject: Reply with quote

hahahahah
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Shadow Blade
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PostPosted: Sun Sep 16, 2007 7:57 pm    Post subject: Reply with quote

Oh well. It was just a suggestion. It would still be cood to see somthing that Dr. Fruitcake made to be in one of the most anticipated games of the time. Razz
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Damian
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PostPosted: Sun Sep 16, 2007 8:09 pm    Post subject: Reply with quote

And equally impossible.
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Dr Fruitcake
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PostPosted: Sun Sep 16, 2007 8:12 pm    Post subject: Reply with quote

Um, yeah. Razz

I appreciate your enthusiasm, S'lade, but realistically speaking: I've only barely begun to make a name for myself, much less THAT big of a name. ROFL Lune First things first, eh wot? I need to work on making my way into the professional field long before I start worrying about sharing credits space with the likes of those hotshots. Lick Lune
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chzrm3
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PostPosted: Mon Sep 17, 2007 1:04 pm    Post subject: poop = ( Reply with quote

Mm, it's not what you know, it's who you know. If Fruitcake was Sakurai's son or something, you can bet your ass his music would be popping up in smash brothers, kirby, etc. I mean, look at the theme for brawl, that little opera deal. It's really not that great. I mean, I've never bothered to listen to it outside of the trailers, whereas with Melee's theme there's tons of remixes and variants of it that are awesome. Still, the guy that made that theme is probably some widely respected guy who was approached and asked "CAN U MAEKS THeME?"

Plus there's tons of elitism in the vidyagaems industry, loads of networking, etc... imagine if Sakurai pushed even ~one~ song from a composer he's utilized for years aside to make room for Fruity?

Newai hawt songs, kokori forest is the shiz.
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Conian
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PostPosted: Mon Sep 17, 2007 2:28 pm    Post subject: Re: poop = ( Reply with quote

chzrm3 wrote:
Mm, it's not what you know, it's who you know. If Fruitcake was Sakurai's son or something, you can bet your ass his music would be popping up in smash brothers, kirby, etc. I mean, look at the theme for brawl, that little opera deal. It's really not that great. I mean, I've never bothered to listen to it outside of the trailers, whereas with Melee's theme there's tons of remixes and variants of it that are awesome. Still, the guy that made that theme is probably some widely respected guy who was approached and asked "CAN U MAEKS THeME?"

Nobuo Uematsu rings a bell? He composed it and having composed for the Final Fantasy games in the past, he's quite "the man" in Japan when it comes to connections in the (videogame) music world.
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The Dragon
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PostPosted: Mon Sep 17, 2007 3:07 pm    Post subject: Reply with quote

As simple as it may sound to just use community/small-name composers who may be just as good or better for a purpose, the biggest issue is a legal one.

I was thinking about this last night. Say you're running a game development company and you're looking for materials for your game. Such as textures, models, music, code, etc. Why pay a studio when you could just hire or buy off the internet?

The problem with that is the source. If you got a "freebie" or "fan compositions" and decide to put those into your game, you may suddenly get a lawsuit on your hands because the person who submitted it to you sold you someone else's work, and the person you paid is long gone. The upshot is that to avoid problems in the future, pay someone with a weighted name or have someone on staff.
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Damian
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PostPosted: Mon Sep 17, 2007 4:06 pm    Post subject: Reply with quote

Haha Chzrm, you're talking about the biggest of the bigwigs in the video game music area.

But really, they hired tons of composers for Brawl to do various remixes--primarily, though not entirely, the original composers for respective series that are represented in the game. Some aren't at all, though, and are just well known composers.

Even if it sounds pretty good, as Kevin's music does, they aren't going to use it, and it would probably be dismissed if he were to make a futile effort at getting it in there. It... just doesn't work that way at all. It's kind of a naive notion.
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Shadow Blade
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PostPosted: Mon Sep 17, 2007 4:33 pm    Post subject: Reply with quote

Ok whatever. But some day, Dr Fruitcake.....some day... Razz
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Sammich Ultima
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PostPosted: Tue Sep 18, 2007 3:51 am    Post subject: Reply with quote

The Dragon wrote:
As simple as it may sound to just use community/small-name composers who may be just as good or better for a purpose, the biggest issue is a legal one.

I was thinking about this last night. Say you're running a game development company and you're looking for materials for your game. Such as textures, models, music, code, etc. Why pay a studio when you could just hire or buy off the internet?

The problem with that is the source. If you got a "freebie" or "fan compositions" and decide to put those into your game, you may suddenly get a lawsuit on your hands because the person who submitted it to you sold you someone else's work, and the person you paid is long gone. The upshot is that to avoid problems in the future, pay someone with a weighted name or have someone on staff.


that is an issue yeah, although actually the real reason big companies go to big names is a lot simpler - they want the best music they can get for their product, and they also want a respectable name in the credits. it's a popularity thing. isn't it always! that's pretty much any creative industry you go into... comes down to who you know, how much effort you put into making connections, and luck (which can go either way... you can be making a load of effort and never get anywhere, or you can sit around and have something drop into your lap.. plus anything between those two extremes.) it has less to do with talent/skill and qualifications, although those two things undoubtedly give you an advantage.

btw if you check out the VAST MAJORITY of young composers going professional, you'll find most of them are unevocative zimmer-wanking borefests, all using the same software and setups. the competition isn't really that fierce - the sound production bit is mostly what these people are great at, not necessarily the composi- nevermind i've talked too much.
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The Dragon
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PostPosted: Tue Sep 18, 2007 7:40 am    Post subject: Reply with quote

It's not simpler, it's additive. Razz

They don't go to them just for this or just for that, it's all these things.
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PostPosted: Tue Sep 18, 2007 8:40 am    Post subject: Reply with quote

i can promise you they wouldn't pick up composers just breaking into the industry even if legal issues weren't present.
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The Dragon
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PostPosted: Tue Sep 18, 2007 9:23 am    Post subject: Reply with quote

Major PC game companies still hire "no-name" studios to do sound and music related compositions. Of course no one will hire someone just getting into the industry, but that's more a matter of skill. Someone who's just starting may not even know what they're doing yet.

But when you get down to hiring someone to do a task, the issue of legal responsibility is the biggest one. If someone found out Uematsu didn't do any of his own work, Square would be in a world of hurt. After all, buying music is cheaper than waging a legal war over credit, and it's always the people in the middle that get hit the hardest.

I've worked with a development team that was very close to their fanbase. However close they got though, they were not willing to share their content and get assistance in developing new content from anyone that wasn't specifically on their payroll. I remember asking them why I couldn't help them with coding their game, and their biggest fear was legal ownership.

As an example, Microsoft has been hammered on for the possibility that they used code licensed under the GPL in Microsoft products. This would be a big deal to MS as they would legally be required to release the source code of any product that uses that code, no matter how small. And anyone that understands Microsoft's fiscal engine should realize that their profits are based largely on keeping the source code tightly wrapped under lock and key.

Suffice to say, even if (literally) everyone knows a composer and there was any question of legal ownership of the composer's creations, there is no way in hell they would be hired. A successful development or publishing team would be the first juicy target. Lawsuits are a scary, scary thing.
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Sammich Ultima
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PostPosted: Tue Sep 18, 2007 10:28 am    Post subject: Reply with quote

of course not all composers can be famous, so major PC companies will hire composers that aren't household names (i mean that's obvious really, it's just a livelihood for many...), but you can bet they won't just hire someone with no previous experience/projects under their belt. it doesn't happen. not if it's a "major PC company" anyway. small-time independant film and game makers will though (which usually consist of three people and their dog.) which is where most new composers start! they get those sorts of projects on their resume first.

also, they had better hope they know what they're doing, because composing for films/tv/games is very competitive; you have little chance if you haven't got your head around the basics of delivering professional quality audio/music. that stuff is best learned before going professional. you're insane to take on a project, then say "oh crap, how do i composed?!" most composers breaking into the industry have a sufficient knack for the skills they need though - enough to get them hired for stuff. what they often lack is imagination Wink

legal stuff is important, of course they're not going to hire a known plagiarist (if there is such a thing in the professional world...) thing is, companies have to consider legal issues with any composer they hire. they are usually protected against that sort of shit, and are generally speaking not hyperactively suspicious of composers they hire. it isn't in a composer's interest to plagiarise anyway, if they're trying to get their feet off the ground. usually when composers are hired they get fairly-to-VERY bespoke musical demands, so i imagine FINDING the right stuff to plagiarise would be hard anyway.

i can quote you some interactions i've had with some professional composers if needed - they largely echo what i've said about companies primarily hiring based on name/reputation and experience, rather than talent and especially not due to qualifications.
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Sam
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PostPosted: Tue Sep 18, 2007 11:52 am    Post subject: Reply with quote

The Dragon wrote:
Major PC game companies still hire "no-name" studios to do sound and music related compositions.


Heh, look at Valve. They hired a bunch of students to work on Portal, didn't they? The whole game, not just the sound and music. Pretty impressive, eh?
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The Dragon
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PostPosted: Tue Sep 18, 2007 1:48 pm    Post subject: Reply with quote

Pretty much. It was developed by students under a different guise at a school for developing computer games. Valve liked what they did, and who could blame them?

Valve was pretty no-name when they started too, I might add. They got lucky with their first release which is not something everyone can say.
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